Jan 2019 - Mar 2019
User observations, paper prototyping, iterative digital prototyping, user testing
Three fellow classmates
We were assigned the following prompt for our coding and design assignment. We put it in our own words below:
The goal of our project is to remind and help users schedule plans with their friends more often in order to help reduce their behaviors of forgetting to meet up. By making time to meet their friends, students will be able to relieve stress, prevent loneliness and isolation, and continue to maintain and develop quality connections they have made with others previously. Obstacles include the difficulty of finding matching free time slots in each user’s respective schedule, remembering to reach out to friends in the first place, and having the motivation to go through with plans once they’ve been made.
Our first draft of the user focused design was created by making a paper prototype. This was a super low fidelity mock up that we tested with users to see right away what their reactions were to Stay Connected. We gained valuable feedback from our users before we even coded anything, which was helpful to not have wasted work.
We could make it more clear which aspects of the website are interactive.
Have feedback so people know if they were successful with a task
Add more buttons where appropriate
Shade in buttons so people may know they’re already on that page
Make resulting feedback consistent
Make the visualization of data less daunting
Ex. making the data for past hangouts more accessible
Ex. changing the graph showing the hangouts.
Wireframes and Prototypes